Their combat level dose not rely on yours they are arbitrary combat levels and should you wish you can run away from them but if you kill you it may fall a"Ore Pouch" the Ore Pouch can store up to 10 charm ores that contrasts with the colour of this OSRS gold pouch. When you have all the ores you are able to carry you utilize them on the furnace and it will take 2 ores to create 1 charm resulting in 1 smithing encounter per charm. In case you have some ores in a pouch you can use the pouch on the furnace and it will ditch those ores from the pouch into the furnace leading to the Number of charms which contrasts with the ores. I think that for your Bounty Hunter you cnat be in a clan; When you attempt to input it should say- You're in a clan, Please exit the clan to input Bounty hunter. I believe that because have YOU ever tryed to proceed in? Its like saying, add in from listing under , because of all of the clans. You want 10 people for what to start, And when it begins it turns out about 8 of those 10 people are in the came clan, And they all attack you! Unfair dont you think? "Hmm. . Who will attack me first?" "Oh my! A Clan! Hey! Clan! Over here! . Oh My" And even it I wanted to go die the revrents would kill me on the way into the Bounty Hunter. PKers atleast understand when to give up chaising you; Revrents dont give up! , They could eat! I mean, Truly! Hai! I was recently thinking over the difficulty we have with Summoning, Charms. This is my proposal: We ought to have a"slot machine" machine, that will be set in most Summoning shops/obelisks (see the KBase for more information on this). I've broken my proposal into two components, read them below: Gambling - You put some of those Charms Old school runescape gold you do not need from the slots machine and also get random Charms. This might work based on how rare a Charm is.